[−][src]Module bevy_tilemap::prelude
The Bevy Tilemap Prelude.
Since there is not a lot public declarations and much of the library is mostly private API, everything that you would likely use is included in here.
While there is acknowledgement that there is some useful private API that will be useful publicly, this should happen in another crate as it is out of scope.
Prelude contents
The current version of this prelude (version 0.2) is located in
[bevy_tilemap::prelude::v0_2
], and re-exports the following.
bevy_tilemap::chunk
::LayerKind
, the only public part ofchunk
module is the kind of layer you need to specify to create.bevy_tilemap::entity
::TilemapComponents
, the components for spawning with a Tilemap.bevy_tilemap::map
::Tilemap
, the core object that is used for virtually everything in this library.bevy_tilemap::tile
::{Tile
, [Tiles
]}, a sprite tile which holds minimal amount of data for small data sizes. Used in theTilemap
. Tiles helps set tiles.bevy_tilemap
::ChunkTilesPlugin
, the main plugin with a collection of systems, components and assets to be used in a Bevy app.
Re-exports
pub use v0::*; |
Modules
v0 | The 0.2 prelude version of Bevy Tilemap. |