[][src]Function bevy_tiled_prototype::process_loaded_tile_maps

pub fn process_loaded_tile_maps(
    commands: Commands,
    asset_server: Res<'_, AssetServer>,
    state: Local<'_, MapResourceProviderState>,
    map_events: Res<'_, Events<AssetEvent<Map>>>,
    maps: ResMut<'_, Assets<Map>>,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<ColorMaterial>>,
    query: Query<'_, (Entity, &TiledMapCenter, &Handle<Map>, &mut HashMap<u32, Handle<ColorMaterial>>, &Transform)>
)