[−][src]Function bevy_tiled_prototype::process_loaded_tile_maps
pub fn process_loaded_tile_maps(
commands: Commands,
asset_server: Res<'_, AssetServer>,
state: Local<'_, MapResourceProviderState>,
map_events: Res<'_, Events<AssetEvent<Map>>>,
maps: ResMut<'_, Assets<Map>>,
meshes: ResMut<'_, Assets<Mesh>>,
materials: ResMut<'_, Assets<ColorMaterial>>,
query: Query<'_, (Entity, &TiledMapCenter, &Handle<Map>, &mut HashMap<u32, Handle<ColorMaterial>>, &Transform)>
)