pub fn text2d_system(
    queued_text: Local<'_, QueuedText2d>,
    textures: ResMut<'_, Assets<Image>>,
    fonts: Res<'_, Assets<Font>>,
    windows: Res<'_, Windows>,
    texture_atlases: ResMut<'_, Assets<TextureAtlas>>,
    font_atlas_set_storage: ResMut<'_, Assets<FontAtlasSet>>,
    text_pipeline: ResMut<'_, DefaultTextPipeline>,
    text_queries: ParamSet<'_, '_, (Query<'_, '_, Entity, (With<Text2dSize>, Changed<Text>)>, Query<'_, '_, (&Text, Option<&Text2dBounds>, &mut Text2dSize), With<Text2dSize>>)>
)
Expand description

Updates the layout and size information whenever the text or style is changed. This information is computed by the TextPipeline on insertion, then stored.