1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
use bevy_asset::Handle;
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
use bevy_math::Size;
use bevy_reflect::{FromReflect, Reflect, ReflectDeserialize};
use bevy_render::color::Color;
use serde::{Deserialize, Serialize};

use crate::Font;

#[derive(Component, Debug, Default, Clone, Reflect)]
#[reflect(Component)]
pub struct Text {
    pub sections: Vec<TextSection>,
    pub alignment: TextAlignment,
}

impl Text {
    /// Constructs a [`Text`] with (initially) one section.
    ///
    /// ```
    /// # use bevy_asset::{AssetServer, Handle};
    /// # use bevy_render::color::Color;
    /// # use bevy_text::{Font, Text, TextAlignment, TextStyle, HorizontalAlign, VerticalAlign};
    /// #
    /// # let font_handle: Handle<Font> = Default::default();
    /// #
    /// // basic usage
    /// let hello_world = Text::with_section(
    ///     "hello world!".to_string(),
    ///     TextStyle {
    ///         font: font_handle.clone(),
    ///         font_size: 60.0,
    ///         color: Color::WHITE,
    ///     },
    ///     TextAlignment {
    ///         vertical: VerticalAlign::Center,
    ///         horizontal: HorizontalAlign::Center,
    ///     },
    /// );
    ///
    /// let hello_bevy = Text::with_section(
    ///     // accepts a String or any type that converts into a String, such as &str
    ///     "hello bevy!",
    ///     TextStyle {
    ///         font: font_handle,
    ///         font_size: 60.0,
    ///         color: Color::WHITE,
    ///     },
    ///     // you can still use Default
    ///     Default::default(),
    /// );
    /// ```
    pub fn with_section<S: Into<String>>(
        value: S,
        style: TextStyle,
        alignment: TextAlignment,
    ) -> Self {
        Self {
            sections: vec![TextSection {
                value: value.into(),
                style,
            }],
            alignment,
        }
    }
}

#[derive(Debug, Default, Clone, FromReflect, Reflect)]
pub struct TextSection {
    pub value: String,
    pub style: TextStyle,
}

#[derive(Debug, Clone, Copy, Reflect)]
pub struct TextAlignment {
    pub vertical: VerticalAlign,
    pub horizontal: HorizontalAlign,
}

impl Default for TextAlignment {
    fn default() -> Self {
        TextAlignment {
            vertical: VerticalAlign::Top,
            horizontal: HorizontalAlign::Left,
        }
    }
}

/// Describes horizontal alignment preference for positioning & bounds.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect_value(Serialize, Deserialize)]
pub enum HorizontalAlign {
    /// Leftmost character is immediately to the right of the render position.<br/>
    /// Bounds start from the render position and advance rightwards.
    Left,
    /// Leftmost & rightmost characters are equidistant to the render position.<br/>
    /// Bounds start from the render position and advance equally left & right.
    Center,
    /// Rightmost character is immetiately to the left of the render position.<br/>
    /// Bounds start from the render position and advance leftwards.
    Right,
}

impl From<HorizontalAlign> for glyph_brush_layout::HorizontalAlign {
    fn from(val: HorizontalAlign) -> Self {
        match val {
            HorizontalAlign::Left => glyph_brush_layout::HorizontalAlign::Left,
            HorizontalAlign::Center => glyph_brush_layout::HorizontalAlign::Center,
            HorizontalAlign::Right => glyph_brush_layout::HorizontalAlign::Right,
        }
    }
}

/// Describes vertical alignment preference for positioning & bounds. Currently a placeholder
/// for future functionality.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect_value(Serialize, Deserialize)]
pub enum VerticalAlign {
    /// Characters/bounds start underneath the render position and progress downwards.
    Top,
    /// Characters/bounds center at the render position and progress outward equally.
    Center,
    /// Characters/bounds start above the render position and progress upward.
    Bottom,
}

impl From<VerticalAlign> for glyph_brush_layout::VerticalAlign {
    fn from(val: VerticalAlign) -> Self {
        match val {
            VerticalAlign::Top => glyph_brush_layout::VerticalAlign::Top,
            VerticalAlign::Center => glyph_brush_layout::VerticalAlign::Center,
            VerticalAlign::Bottom => glyph_brush_layout::VerticalAlign::Bottom,
        }
    }
}

#[derive(Clone, Debug, Reflect, FromReflect)]
pub struct TextStyle {
    pub font: Handle<Font>,
    pub font_size: f32,
    pub color: Color,
}

impl Default for TextStyle {
    fn default() -> Self {
        Self {
            font: Default::default(),
            font_size: 12.0,
            color: Color::WHITE,
        }
    }
}

#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
#[reflect(Component)]
pub struct Text2dSize {
    pub size: Size,
}