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use bevy::prelude::*;
use roxmltree;
use std::{error::Error, fs};
use svgtypes::{PathParser, PathSegment};
mod style;
pub use style::{StyleStrategy, SvgStyle};
#[derive(Debug)]
struct StyleSegment {
style: SvgStyle,
traces: Vec<PathSegment>,
}
impl From<(&str, &str)> for StyleSegment {
fn from(tup: (&str, &str)) -> Self {
let style: SvgStyle = SvgStyle::from(tup.0);
let traces = PathParser::from(tup.1).map(|n| n.unwrap()).collect();
StyleSegment { style, traces }
}
}
fn take_lines_with_style<'a>(doc: &'a roxmltree::Document) -> Vec<(&'a str, &'a str)> {
doc.descendants()
.filter(|n| match n.attribute("d") {
Some(_) => true,
_ => false,
})
.map(|n| (n.attribute("style").unwrap(), n.attribute("d").unwrap()))
.collect()
}
fn tokenize_svg(path: &str) -> Result<Vec<StyleSegment>, Box<dyn Error>> {
let xmlfile = fs::read_to_string(path)?;
let doc = roxmltree::Document::parse(&xmlfile)?;
Ok(take_lines_with_style(&doc)
.iter()
.map(|p| StyleSegment::from(*p))
.collect())
}
pub fn load_svg_map<T: StyleStrategy>(
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
svg_map: &str,
strategy: T,
) {
let wall_thickness = 10.0;
let (x_max, y_max) = tokenize_svg(svg_map)
.unwrap()
.iter()
.flat_map(|n| n.traces.iter())
.fold((0f64, 0f64), |acc, n| match n {
PathSegment::MoveTo { abs: _, x, y } => (x.abs().max(acc.0), y.abs().max(acc.1)),
PathSegment::HorizontalLineTo { abs: _, x } => (x.abs().max(acc.0), acc.1),
PathSegment::VerticalLineTo { abs: _, y } => (acc.0, y.abs().max(acc.1)),
_ => {
println!("Found a not yet handled PathSegment");
acc
}
});
let (x_max, y_max) = ((x_max / 2.) as f32, (y_max / 2.) as f32);
for StyleSegment { style, traces } in tokenize_svg(svg_map).unwrap().iter() {
let mut origin = Vec3::new(0f32, 0f32, 0f32);
let wall_material = materials.add(strategy.color_decider(style).into());
for tok in traces.iter() {
match tok {
PathSegment::MoveTo { abs: _, x, y } => {
origin = Vec3::new((*x as f32).abs(), (*y as f32).abs(), 0f32);
println!("{:?}", origin);
continue;
}
PathSegment::HorizontalLineTo { abs: _, x } => {
let x = (*x as f32).abs();
strategy.component_decider(
style,
commands.spawn(SpriteComponents {
material: wall_material,
transform: Transform::from_translation(Vec3::new(
(origin.x() + x) / 2.0 - x_max,
origin.y() - y_max,
0.0,
)),
sprite: Sprite::new(Vec2::new((origin.x() - x).abs(), wall_thickness)),
..Default::default()
}),
);
origin = Vec3::new(x, origin.y(), 0f32);
}
PathSegment::VerticalLineTo { abs: _, y } => {
let y = (*y as f32).abs();
strategy.component_decider(
style,
commands.spawn(SpriteComponents {
material: wall_material,
transform: Transform::from_translation(Vec3::new(
origin.x() - x_max,
(origin.y() + y) / 2.0 - y_max,
0.0,
)),
sprite: Sprite::new(Vec2::new(wall_thickness, (origin.y() - y).abs())),
..Default::default()
}),
);
origin = Vec3::new(origin.x(), y, 0f32);
}
_ => {}
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn tokenize_properly() {
let (_, _) = tokenize_svg("assets/ex.svg")
.unwrap()
.iter()
.flat_map(|n| n.traces.iter())
.fold((0f64, 0f64), |acc, n| match n {
PathSegment::MoveTo { abs: _, x, y } => (x.abs().max(acc.0), y.abs().max(acc.1)),
PathSegment::HorizontalLineTo { abs: _, x } => (x.abs().max(acc.0), acc.1),
PathSegment::VerticalLineTo { abs: _, y } => (acc.0, y.abs().max(acc.1)),
_ => {
println!("Found a not yet handled PathSegment");
acc
}
});
}
}