pub fn prepare_mesh2d_view_bind_groups(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    mesh2d_pipeline: Res<'_, Mesh2dPipeline>,
    view_uniforms: Res<'_, ViewUniforms>,
    views: Query<'_, '_, Entity, With<ExtractedView>>,
    globals_buffer: Res<'_, GlobalsBuffer>
)