pub fn extract_sprites(
    commands: Commands<'_, '_>,
    extracted_sprites: ResMut<'_, ExtractedSprites>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
    sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &Sprite, &GlobalTransform, &Handle<Image>, Option<&TextureAtlas>, Option<&ComputedTextureSlices>)>>
)