Struct bevy_serialization_core::ui::UtilitySelection
source · pub struct UtilitySelection {
pub selected: UtilityType,
}
Fields§
§selected: UtilityType
Trait Implementations§
source§impl Default for UtilitySelection
impl Default for UtilitySelection
source§fn default() -> UtilitySelection
fn default() -> UtilitySelection
Returns the “default value” for a type. Read more
impl Resource for UtilitySelection
Auto Trait Implementations§
impl Freeze for UtilitySelection
impl RefUnwindSafe for UtilitySelection
impl Send for UtilitySelection
impl Sync for UtilitySelection
impl Unpin for UtilitySelection
impl UnwindSafe for UtilitySelection
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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