Struct bevy_scene::SceneSpawner [−][src]
Implementations
impl SceneSpawner
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pub fn spawn_dynamic(&mut self, scene_handle: Handle<DynamicScene>)
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pub fn spawn(&mut self, scene_handle: Handle<Scene>) -> InstanceId
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pub fn spawn_as_child(
&mut self,
scene_handle: Handle<Scene>,
parent: Entity
) -> InstanceId
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&mut self,
scene_handle: Handle<Scene>,
parent: Entity
) -> InstanceId
pub fn despawn(&mut self, scene_handle: Handle<DynamicScene>)
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pub fn despawn_sync(
&mut self,
world: &mut World,
scene_handle: Handle<DynamicScene>
) -> Result<(), SceneSpawnError>
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&mut self,
world: &mut World,
scene_handle: Handle<DynamicScene>
) -> Result<(), SceneSpawnError>
pub fn spawn_dynamic_sync(
&mut self,
world: &mut World,
scene_handle: &Handle<DynamicScene>
) -> Result<(), SceneSpawnError>
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&mut self,
world: &mut World,
scene_handle: &Handle<DynamicScene>
) -> Result<(), SceneSpawnError>
pub fn spawn_sync(
&mut self,
world: &mut World,
scene_handle: Handle<Scene>
) -> Result<InstanceId, SceneSpawnError>
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&mut self,
world: &mut World,
scene_handle: Handle<Scene>
) -> Result<InstanceId, SceneSpawnError>
pub fn update_spawned_scenes(
&mut self,
world: &mut World,
scene_handles: &[Handle<DynamicScene>]
) -> Result<(), SceneSpawnError>
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&mut self,
world: &mut World,
scene_handles: &[Handle<DynamicScene>]
) -> Result<(), SceneSpawnError>
pub fn despawn_queued_scenes(
&mut self,
world: &mut World
) -> Result<(), SceneSpawnError>
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&mut self,
world: &mut World
) -> Result<(), SceneSpawnError>
pub fn spawn_queued_scenes(
&mut self,
world: &mut World
) -> Result<(), SceneSpawnError>
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&mut self,
world: &mut World
) -> Result<(), SceneSpawnError>
pub fn instance_is_ready(&self, instance_id: InstanceId) -> bool
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Check that an scene instance spawned previously is ready to use
pub fn iter_instance_entities(
&self,
instance_id: InstanceId
) -> Option<impl Iterator<Item = Entity> + '_>
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&self,
instance_id: InstanceId
) -> Option<impl Iterator<Item = Entity> + '_>
Get an iterator over the entities in an instance, once it’s spawned
Trait Implementations
impl Default for SceneSpawner
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fn default() -> SceneSpawner
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Auto Trait Implementations
impl !RefUnwindSafe for SceneSpawner
impl Send for SceneSpawner
impl Sync for SceneSpawner
impl Unpin for SceneSpawner
impl !UnwindSafe for SceneSpawner
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Component for T where
T: 'static + Send + Sync,
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T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T> FromWorld for T where
T: Default,
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T: Default,
pub fn from_world(_world: &mut World) -> T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,