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use bevy_ecs::World;
use bevy_type_registry::TypeUuid;

#[derive(Debug, TypeUuid)]
#[uuid = "c156503c-edd9-4ec7-8d33-dab392df03cd"]
pub struct Scene {
    pub world: World,
}

impl Scene {
    pub fn new(world: World) -> Self {
        Self { world }
    }
}