Function bevy_retrograde_physics::create_convex_collider[][src]

pub fn create_convex_collider(
    image: DynamicImage,
    tesselator_config: &TesselatedColliderConfig
) -> Option<CollisionShape>
Expand description

Create a convex hull CollisionShape from a sprite image based on it’s alpha channel

Returns None if a mesh for the given image could not be generated