Struct bevy_retrograde_epaint::tessellator::Tessellator[][src]

pub struct Tessellator { /* fields omitted */ }
Expand description

Converts Shapes into Mesh.

Implementations

Tessellate a single Shape into a Mesh.

  • shape: the shape to tessellate
  • options: tessellation quality
  • tex_size: size of the font texture (required to normalize glyph uv rectangles)
  • out: where the triangles are put
  • scratchpad_path: if you plan to run tessellate_shape many times, pass it a reference to the same Path to avoid excessive allocations.

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Performs the conversion.