Structs

Temporarily stores the extracted and removed assets of the current frame.
All assets that should be prepared next frame.
This plugin extracts the changed assets from the “app world” into the “render world” and prepares them for the GPU. They can then be accessed from the RenderAssets resource.
Stores all GPU representations (RenderAsset::PreparedAssets) of RenderAssets as long as they exist.

Enums

Traits

Describes how an asset gets extracted and prepared for rendering.