[−][src]Function bevy_render::render_graph::camera_node_system
pub fn camera_node_system(
state: Local<'_, CameraNodeState>,
active_cameras: Res<'_, ActiveCameras>,
render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
render_resource_bindings: ResMut<'_, RenderResourceBindings>,
query: Query<'_, (&Camera, &GlobalTransform)>
)