[][src]Function bevy_render::mesh::mesh_resource_provider_system

pub fn mesh_resource_provider_system(
    state: Local<'_, MeshResourceProviderState>,
    render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
    meshes: Res<'_, Assets<Mesh>>,
    vertex_buffer_descriptors: ResMut<'_, VertexBufferDescriptors>,
    mesh_events: Res<'_, Events<AssetEvent<Mesh>>>,
    query: Query<'_, (&Handle<Mesh>, &mut RenderPipelines)>
)