Struct bevy_render::texture::GpuImage
source · pub struct GpuImage {
pub texture: Texture,
pub texture_view: TextureView,
pub texture_format: TextureFormat,
pub sampler: Sampler,
pub size: Vec2,
pub mip_level_count: u32,
}
Expand description
The GPU-representation of an Image
.
Consists of the Texture
, its TextureView
and the corresponding Sampler
, and the texture’s size.
Fields§
§texture: Texture
§texture_view: TextureView
§texture_format: TextureFormat
§sampler: Sampler
§size: Vec2
§mip_level_count: u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuImage
impl RefUnwindSafe for GpuImage
impl Send for GpuImage
impl Sync for GpuImage
impl Unpin for GpuImage
impl UnwindSafe for GpuImage
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
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.source§fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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