pub fn prepare_assets<A: RenderAsset>(
    extracted_assets: ResMut<'_, ExtractedAssets<A>>,
    render_assets: ResMut<'_, RenderAssets<A>>,
    prepare_next_frame: ResMut<'_, PrepareNextFrameAssets<A>>,
    param: StaticSystemParam<'_, '_, <A as RenderAsset>::Param>
)
Expand description

This system prepares all assets of the corresponding RenderAsset type which where extracted this frame for the GPU.