#[cfg(feature = "basis-universal")]
mod basis;
#[cfg(feature = "dds")]
mod dds;
#[cfg(feature = "exr")]
mod exr_texture_loader;
mod fallback_image;
#[cfg(feature = "hdr")]
mod hdr_texture_loader;
#[allow(clippy::module_inception)]
mod image;
mod image_texture_loader;
#[cfg(feature = "ktx2")]
mod ktx2;
mod texture_cache;
pub(crate) mod image_texture_conversion;
pub use self::image::*;
#[cfg(feature = "ktx2")]
pub use self::ktx2::*;
#[cfg(feature = "dds")]
pub use dds::*;
#[cfg(feature = "exr")]
pub use exr_texture_loader::*;
#[cfg(feature = "hdr")]
pub use hdr_texture_loader::*;
pub use fallback_image::*;
pub use image_texture_loader::*;
pub use texture_cache::*;
use crate::{
render_asset::{PrepareAssetSet, RenderAssetPlugin},
renderer::RenderDevice,
Render, RenderApp, RenderSet,
};
use bevy_app::{App, Plugin};
use bevy_asset::{AddAsset, Assets};
use bevy_ecs::prelude::*;
pub struct ImagePlugin {
pub default_sampler: wgpu::SamplerDescriptor<'static>,
}
impl Default for ImagePlugin {
fn default() -> Self {
ImagePlugin::default_linear()
}
}
impl ImagePlugin {
pub fn default_linear() -> ImagePlugin {
ImagePlugin {
default_sampler: ImageSampler::linear_descriptor(),
}
}
pub fn default_nearest() -> ImagePlugin {
ImagePlugin {
default_sampler: ImageSampler::nearest_descriptor(),
}
}
}
impl Plugin for ImagePlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "exr")]
{
app.init_asset_loader::<ExrTextureLoader>();
}
#[cfg(feature = "hdr")]
{
app.init_asset_loader::<HdrTextureLoader>();
}
app.add_plugins(RenderAssetPlugin::<Image>::with_prepare_asset_set(
PrepareAssetSet::PreAssetPrepare,
))
.register_type::<Image>()
.add_asset::<Image>()
.register_asset_reflect::<Image>();
app.world
.resource_mut::<Assets<Image>>()
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.init_resource::<TextureCache>().add_systems(
Render,
update_texture_cache_system.in_set(RenderSet::Cleanup),
);
}
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp",
feature = "basis-universal",
feature = "ktx2",
))]
app.preregister_asset_loader(IMG_FILE_EXTENSIONS);
}
fn finish(&self, app: &mut App) {
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp",
feature = "basis-universal",
feature = "ktx2",
))]
{
app.init_asset_loader::<ImageTextureLoader>();
}
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
let default_sampler = {
let device = render_app.world.resource::<RenderDevice>();
device.create_sampler(&self.default_sampler.clone())
};
render_app
.insert_resource(DefaultImageSampler(default_sampler))
.init_resource::<FallbackImage>()
.init_resource::<FallbackImageZero>()
.init_resource::<FallbackImageCubemap>()
.init_resource::<FallbackImageMsaaCache>()
.init_resource::<FallbackImageDepthCache>();
}
}
}
pub trait BevyDefault {
fn bevy_default() -> Self;
}
impl BevyDefault for wgpu::TextureFormat {
fn bevy_default() -> Self {
wgpu::TextureFormat::Rgba8UnormSrgb
}
}