Struct bevy_render::render_resource::Shader
source · pub struct Shader {
pub path: String,
pub source: Source,
pub import_path: ShaderImport,
pub imports: Vec<ShaderImport>,
pub additional_imports: Vec<ImportDefinition>,
pub shader_defs: Vec<ShaderDefVal>,
}
Expand description
A shader, as defined by its ShaderSource
and ShaderStage
This is an “unprocessed” shader. It can contain preprocessor directives.
Fields§
§path: String
§source: Source
§import_path: ShaderImport
§imports: Vec<ShaderImport>
§additional_imports: Vec<ImportDefinition>
§shader_defs: Vec<ShaderDefVal>
Implementations§
source§impl Shader
impl Shader
pub fn from_wgsl( source: impl Into<Cow<'static, str>>, path: impl Into<String> ) -> Shader
pub fn from_wgsl_with_defs( source: impl Into<Cow<'static, str>>, path: impl Into<String>, shader_defs: Vec<ShaderDefVal> ) -> Shader
pub fn from_glsl( source: impl Into<Cow<'static, str>>, stage: ShaderStage, path: impl Into<String> ) -> Shader
pub fn from_spirv( source: impl Into<Cow<'static, [u8]>>, path: impl Into<String> ) -> Shader
pub fn set_import_path<P: Into<String>>(&mut self, import_path: P)
pub fn with_import_path<P: Into<String>>(self, import_path: P) -> Self
pub fn import_path(&self) -> &ShaderImport
pub fn imports(&self) -> impl ExactSizeIterator<Item = &ShaderImport>
Trait Implementations§
source§impl<'a> From<&'a Shader> for ComposableModuleDescriptor<'a>
impl<'a> From<&'a Shader> for ComposableModuleDescriptor<'a>
source§impl<'a> From<&'a Shader> for NagaModuleDescriptor<'a>
impl<'a> From<&'a Shader> for NagaModuleDescriptor<'a>
source§impl TypePath for Shader
impl TypePath for Shader
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.