Module bevy_render::camera
source · Structs
- The defining component for camera entities, storing information about how and what to render through this camera.
- Adds
Camera
driver systems for a given projection type. - Configures the
RenderGraph
name assigned to be run for a givenCamera
entity. - Label for
camera_system<T>
, shared across allT
. - Holds internally computed
Camera
values. - Project a 3D space onto a 2D surface using parallel lines, i.e., unlike
PerspectiveProjection
, the size of objects remains the same regardless of their distance to the camera. - A 3D camera projection in which distant objects appear smaller than close objects.
- Information about the current
RenderTarget
. - Cameras sorted by their order field. This is updated in the
sort_cameras
system. - Render viewport configuration for the
Camera
component.
Enums
- Control how this camera outputs once rendering is completed.
- Normalized version of the render target.
- A configurable
CameraProjection
that can select its projection type at runtime.
Traits
- Trait to control the projection matrix of a camera.
Functions
- System in charge of updating a
Camera
when its window or projection changes.