1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
use crate::{
    extract_resource::ExtractResource,
    prelude::Shader,
    render_resource::{ShaderType, UniformBuffer},
    renderer::{RenderDevice, RenderQueue},
    Extract, ExtractSchedule, RenderApp, RenderSet,
};
use bevy_app::{App, IntoSystemAppConfigs, Plugin};
use bevy_asset::{load_internal_asset, HandleUntyped};
use bevy_core::FrameCount;
use bevy_ecs::prelude::*;
use bevy_reflect::{Reflect, TypeUuid};
use bevy_time::Time;

pub const GLOBALS_TYPE_HANDLE: HandleUntyped =
    HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 17924628719070609599);

pub struct GlobalsPlugin;

impl Plugin for GlobalsPlugin {
    fn build(&self, app: &mut App) {
        load_internal_asset!(app, GLOBALS_TYPE_HANDLE, "globals.wgsl", Shader::from_wgsl);
        app.register_type::<GlobalsUniform>();

        if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
            render_app
                .init_resource::<GlobalsBuffer>()
                .init_resource::<Time>()
                .add_systems((extract_frame_count, extract_time).in_schedule(ExtractSchedule))
                .add_system(prepare_globals_buffer.in_set(RenderSet::Prepare));
        }
    }
}

fn extract_frame_count(mut commands: Commands, frame_count: Extract<Res<FrameCount>>) {
    commands.insert_resource(**frame_count);
}

fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
    commands.insert_resource(time.clone());
}

/// Contains global values useful when writing shaders.
/// Currently only contains values related to time.
#[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
#[reflect(Resource)]
pub struct GlobalsUniform {
    /// The time since startup in seconds.
    /// Wraps to 0 after 1 hour.
    time: f32,
    /// The delta time since the previous frame in seconds
    delta_time: f32,
    /// Frame count since the start of the app.
    /// It wraps to zero when it reaches the maximum value of a u32.
    frame_count: u32,
    /// WebGL2 structs must be 16 byte aligned.
    #[cfg(feature = "webgl")]
    _wasm_padding: f32,
}

/// The buffer containing the [`GlobalsUniform`]
#[derive(Resource, Default)]
pub struct GlobalsBuffer {
    pub buffer: UniformBuffer<GlobalsUniform>,
}

fn prepare_globals_buffer(
    render_device: Res<RenderDevice>,
    render_queue: Res<RenderQueue>,
    mut globals_buffer: ResMut<GlobalsBuffer>,
    time: Res<Time>,
    frame_count: Res<FrameCount>,
) {
    let buffer = globals_buffer.buffer.get_mut();
    buffer.time = time.elapsed_seconds_wrapped();
    buffer.delta_time = time.delta_seconds();
    buffer.frame_count = frame_count.0;

    globals_buffer
        .buffer
        .write_buffer(&render_device, &render_queue);
}