[][src]Function bevy_render::render_graph::camera_node_system

pub fn camera_node_system(
    state: Local<CameraNodeState>,
    active_cameras: Res<ActiveCameras>,
    render_resource_context: Res<Box<dyn RenderResourceContext>>,
    render_resource_bindings: ResMut<RenderResourceBindings>,
    query: Query<(&Camera, &Transform)>
)