[−][src]Function bevy_render::render_graph::camera_node_system
pub fn camera_node_system(
state: Local<CameraNodeState>,
active_cameras: Res<ActiveCameras>,
render_resource_context: Res<Box<dyn RenderResourceContext>>,
render_resource_bindings: ResMut<RenderResourceBindings>,
query: Query<(&Camera, &Transform)>
)