[][src]Function bevy_render::camera::camera_system

pub fn camera_system<T: CameraProjection + Component>(
    state: Local<CameraSystemState>,
    window_resized_events: Res<Events<WindowResized>>,
    window_created_events: Res<Events<WindowCreated>>,
    windows: Res<Windows>,
    query: Query<(&mut Camera, &mut T)>
)