Takes a Bevy Image type and an boolean to indicate whether to translate
the points you get back to either side of (0, 0) instead of everything in positive x and y
Marching squares adjacent, walks all the pixels in the provided data and keeps track of
any that have at least one transparent / zero value neighbor then, while sorting into drawing
order, groups them into sets of connected pixels
Generate as many bevy_rapier2d convex_hull colliders as it can find in the image,
coordinates left alone and all in positive x and y
Generate as many bevy_rapier2d convex_hull colliders as it can find in the image,
coordinates translated to either side of (0, 0)
Generate as many bevy_rapier2d convex_polyline colliders as it can find in the image,
coordinates left alone and all in positive x and y
Generate as many bevy_rapier2d convex_polyline colliders as it can find in the image,
coordinates translated to either side of (0, 0)
Generate as many bevy_rapier2d heightfield colliders as it can find in the image,
coordinates left alone and all in positive x and y
Generate as many bevy_rapier2d heightfield colliders as it can find in the image,
coordinates translated to either side of (0, 0)
If there’s more than one sprite / object in the image, this returns all it finds, with
coordinates translated to either side of (0, 0)
If there’s more than one sprite / object in the image, this returns all it finds, with
coordinates left alone and all in positive x and y
Generate as many bevy_rapier2d polyline colliders as it can find in the image,
coordinates left alone and all in positive x and y
Generate as many bevy_rapier2d polyline colliders as it can find in the image,
coordinates translated to either side of (0, 0)
Generate a single bevy_rapier2d convex_hull collider from the image,
coordinates left alone and all in positive x and y
Generate a single bevy_rapier2d convex_hull collider from the image,
coordinates translated to either side of (0, 0)
Generate a single bevy_rapier2d convex_polyline collider from the image,
coordinates left alone and all in positive x and y
Generate a single bevy_rapier2d convex_polyline collider from the image,
coordinates translated to either side of (0, 0)
Generate a single bevy_rapier2d heightfield collider from the image,
coordinates left alone and all in positive x and y
Generate a single bevy_rapier2d heightfield collider from the image,
coordinates translated to either side of (0, 0)
If there’s only one sprite / object in the image, this returns just one, with
coordinates left alone and all in positive x and y
If there’s only one sprite / object in the image, this returns just one, with
coordinates translated to either side of (0, 0)
Generate a single bevy_rapier2d polyline collider from the image,
coordinates left alone and all in positive x and y
Generate a single bevy_rapier2d polyline collider from the image,
coordinates translated to either side of (0, 0)
Translate vector of points in positive x,y to either side of (0,0)