pub fn init_async_scene_colliders(
    commands: Commands<'_, '_>,
    meshes: Res<'_, Assets<Mesh>>,
    scene_spawner: Res<'_, SceneSpawner>,
    async_colliders: Query<'_, '_, (Entity, &SceneInstance, &AsyncSceneCollider)>,
    children: Query<'_, '_, &Children>,
    mesh_handles: Query<'_, '_, (&Name, &Handle<Mesh>)>
)
Expand description

System responsible for creating Collider components from AsyncSceneCollider components if the corresponding scene has become available.