Function bevy_rapier3d::render::create_collider_renders_system[][src]

pub fn create_collider_renders_system(
    commands: Commands<'_, '_>,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<StandardMaterial>>,
    configuration: Res<'_, RapierConfiguration>,
    collider_shapes: Query<'_, '_, &ColliderShapeComponent>,
    render_tags: Query<'_, '_, (Entity, Option<&Parent>, &ColliderDebugRender), Without<Handle<Mesh>>>
)
Expand description

System responsible for attaching a PbrBundle to each entity having a collider.