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use super::{IntoEntity, IntoHandle}; use bevy::prelude::*; use rapier::data::{ComponentSet, ComponentSetMut, ComponentSetOption, Index}; use rapier::prelude::*; impl IntoHandle<ColliderHandle> for Entity { #[inline] fn handle(self) -> ColliderHandle { ColliderHandle::from_raw_parts(self.id(), self.generation()) } } impl IntoEntity for ColliderHandle { #[inline] fn entity(self) -> Entity { self.0.entity() } } pub type QueryPipelineColliderComponentsQuery<'a, 'b> = Query< 'a, ( Entity, &'b ColliderPosition, &'b ColliderShape, &'b ColliderFlags, ), >; pub struct QueryPipelineColliderComponentsSet<'a, 'b, 'c>( pub &'c QueryPipelineColliderComponentsQuery<'a, 'b>, ); impl_component_set_wo_query_set!( QueryPipelineColliderComponentsSet, ColliderPosition, |data| data.1 ); impl_component_set_wo_query_set!(QueryPipelineColliderComponentsSet, ColliderShape, |data| { data.2 }); impl_component_set_wo_query_set!(QueryPipelineColliderComponentsSet, ColliderFlags, |data| { data.3 }); pub struct ColliderComponentsSet<'a, 'b, 'c>(pub ColliderComponentsQuery<'a, 'b, 'c>); pub type ColliderComponentsQuery<'a, 'b, 'c> = QuerySet<( Query< 'a, ( Entity, &'b ColliderChanges, &'b ColliderPosition, &'b ColliderBroadPhaseData, &'b ColliderShape, &'b ColliderType, &'b ColliderMaterial, &'b ColliderFlags, Option<&'b ColliderParent>, ), >, Query< 'a, ( Entity, &'c mut ColliderChanges, &'c mut ColliderPosition, &'c mut ColliderBroadPhaseData, ), >, Query< 'a, ( Entity, &'c mut ColliderChanges, Or<(Changed<ColliderPosition>, Added<ColliderPosition>)>, Or<(Changed<ColliderFlags>, Added<ColliderFlags>)>, Or<(Changed<ColliderShape>, Added<ColliderShape>)>, Or<(Changed<ColliderType>, Added<ColliderType>)>, Option<Or<(Changed<ColliderParent>, Added<ColliderParent>)>>, ), Or<( Changed<ColliderPosition>, Added<ColliderPosition>, Changed<ColliderFlags>, Added<ColliderFlags>, Changed<ColliderShape>, Added<ColliderShape>, Changed<ColliderType>, Added<ColliderType>, Changed<ColliderParent>, Added<ColliderParent>, )>, >, )>; impl_component_set_mut!(ColliderComponentsSet, ColliderChanges, |data| data.1); impl_component_set_mut!(ColliderComponentsSet, ColliderPosition, |data| data.2); impl_component_set_mut!(ColliderComponentsSet, ColliderBroadPhaseData, |d| d.3); impl_component_set!(ColliderComponentsSet, ColliderShape, |data| data.4); impl_component_set!(ColliderComponentsSet, ColliderType, |data| data.5); impl_component_set!(ColliderComponentsSet, ColliderMaterial, |data| data.6); impl_component_set!(ColliderComponentsSet, ColliderFlags, |data| data.7); impl_component_set_option!(ColliderComponentsSet, ColliderParent); #[derive(Bundle)] pub struct ColliderBundle { pub collider_type: ColliderType, pub shape: ColliderShape, pub position: ColliderPosition, pub material: ColliderMaterial, pub flags: ColliderFlags, pub mass_properties: ColliderMassProps, pub changes: ColliderChanges, pub bf_data: ColliderBroadPhaseData, } impl Default for ColliderBundle { fn default() -> Self { Self { collider_type: ColliderType::Solid, shape: ColliderShape::ball(0.5), position: ColliderPosition::default(), material: ColliderMaterial::default(), flags: ColliderFlags::default(), mass_properties: ColliderMassProps::default(), changes: ColliderChanges::default(), bf_data: ColliderBroadPhaseData::default(), } } }