Function bevy_rapier3d::render::update_collider_render_mesh[][src]

pub fn update_collider_render_mesh(
    commands: Commands<'_>,
    meshes: ResMut<'_, Assets<Mesh>>,
    configuration: Res<'_, RapierConfiguration>,
    colliders: Query<'_, (Entity, &ColliderShape), (Changed<ColliderShape>, With<Handle<Mesh>>, With<ColliderDebugRender>)>
)