Struct bevy_rapier3d::prelude::RevoluteJoint[][src]

pub struct RevoluteJoint {
Show fields pub local_anchor1: Point<f32, 3_usize>, pub local_anchor2: Point<f32, 3_usize>, pub local_axis1: Unit<Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>>, pub local_axis2: Unit<Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>>, pub basis1: [Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>; 2], pub basis2: [Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>; 2], pub impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 5_usize, 1_usize>>, pub motor_target_vel: f32, pub motor_target_pos: f32, pub motor_stiffness: f32, pub motor_damping: f32, pub motor_max_impulse: f32, pub motor_impulse: f32, pub motor_model: SpringModel, // some fields omitted
}
Expand description

A joint that removes all relative motion between two bodies, except for the rotations along one axis.

Fields

local_anchor1: Point<f32, 3_usize>

Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.

local_anchor2: Point<f32, 3_usize>

Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.

local_axis1: Unit<Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>>

The rotation axis of this revolute joint expressed in the local space of the first attached body.

local_axis2: Unit<Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>>

The rotation axis of this revolute joint expressed in the local space of the second attached body.

basis1: [Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>; 2]

The basis orthonormal to local_axis1, expressed in the local space of the first attached body.

basis2: [Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>; 2]

The basis orthonormal to local_axis2, expressed in the local space of the second attached body.

impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 5_usize, 1_usize>>

The impulse applied by this joint on the first body.

The impulse applied to the second body is given by -impulse.

motor_target_vel: f32

The target relative angular velocity the motor will attempt to reach.

motor_target_pos: f32

The target relative angle along the joint axis the motor will attempt to reach.

motor_stiffness: f32

The motor’s stiffness. See the documentation of SpringModel for more information on this parameter.

motor_damping: f32

The motor’s damping. See the documentation of SpringModel for more information on this parameter.

motor_max_impulse: f32

The maximal impulse the motor is able to deliver.

motor_impulse: f32

The angular impulse applied by the motor.

motor_model: SpringModel

The spring-like model used by the motor to reach the target velocity and .

Implementations

Creates a new revolute joint with the given point of applications and axis, all expressed in the local-space of the affected bodies.

Can a SIMD constraint be used for resolving this joint?

Set the spring-like model used by the motor to reach the desired target velocity and position.

Sets the target velocity this motor needs to reach.

Sets the target angle this motor needs to reach.

Configure both the target angle and target velocity of the motor.

Estimates the current position of the motor angle.

Trait Implementations

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