Struct bevy_rapier3d::prelude::InteractionGraph[][src]

pub struct InteractionGraph<N, E> { /* fields omitted */ }
Expand description

A graph where nodes are collision objects and edges are contact or proximity algorithms.

Implementations

Creates a new empty collection of collision objects.

The underlying raw graph structure of this interaction graph.

All the interactions on this graph.

All the interactions on this graph with the corresponding endpoint weights.

The interaction between the two collision objects identified by their graph index.

The interaction between the two collision objects identified by their graph index.

All the interaction involving the collision object with graph index id.

Gets the interaction with the given index.

All the mutable references to interactions involving the collision object with graph index id.

Trait Implementations

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