Struct bevy_rapier3d::prelude::ColliderFlags[][src]

pub struct ColliderFlags {
    pub active_collision_types: ActiveCollisionTypes,
    pub collision_groups: InteractionGroups,
    pub solver_groups: InteractionGroups,
    pub active_hooks: ActiveHooks,
    pub active_events: ActiveEvents,
}
Expand description

A set of flags for controlling collision/intersection filtering, modification, and events.

Fields

active_collision_types: ActiveCollisionTypes

Controls whether collision-detection happens between two colliders depending on the type of the rigid-bodies they are attached to.

collision_groups: InteractionGroups

The groups controlling the pairs of colliders that can interact (generate interaction events or contacts).

solver_groups: InteractionGroups

The groups controlling the pairs of collider that have their contact points taken into account for force computation.

active_hooks: ActiveHooks

The physics hooks enabled for contact pairs and intersection pairs involving this collider.

active_events: ActiveEvents

The events enabled for this collider.

Trait Implementations

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