Struct bevy_rapier3d::prelude::ColliderFlags [−][src]
pub struct ColliderFlags { pub active_collision_types: ActiveCollisionTypes, pub collision_groups: InteractionGroups, pub solver_groups: InteractionGroups, pub active_hooks: ActiveHooks, pub active_events: ActiveEvents, }
Expand description
A set of flags for controlling collision/intersection filtering, modification, and events.
Fields
active_collision_types: ActiveCollisionTypes
Controls whether collision-detection happens between two colliders depending on the type of the rigid-bodies they are attached to.
collision_groups: InteractionGroups
The groups controlling the pairs of colliders that can interact (generate interaction events or contacts).
solver_groups: InteractionGroups
The groups controlling the pairs of collider that have their contact points taken into account for force computation.
active_hooks: ActiveHooks
The physics hooks enabled for contact pairs and intersection pairs involving this collider.
active_events: ActiveEvents
The events enabled for this collider.
Trait Implementations
impl<'a, 'b, 'c> ComponentSet<ColliderFlags> for QueryPipelineColliderComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSet<ColliderFlags> for QueryPipelineColliderComponentsSet<'a, 'b, 'c>
[src]impl<'a, 'b, 'c> ComponentSetOption<ColliderFlags> for QueryPipelineColliderComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSetOption<ColliderFlags> for QueryPipelineColliderComponentsSet<'a, 'b, 'c>
[src]Get the element associated to the given handle
, if there is one.
Get the element associated to the given handle
, if there is one.
Returns the “default value” for a type. Read more
Performs the conversion.
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for ColliderFlags
impl Send for ColliderFlags
impl Sync for ColliderFlags
impl Unpin for ColliderFlags
impl UnwindSafe for ColliderFlags
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
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Creates Self
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pub fn is_in_subset(&self) -> bool
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Checks if self
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Use with care! Same as self.to_subset
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The inclusion map: converts self
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