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use crate::render::systems; use bevy::prelude::*; /// Plugin responsible for creating meshes to render the Rapier physics scene. pub struct RapierRenderPlugin; impl Plugin for RapierRenderPlugin { fn build(&self, app: &mut AppBuilder) { app.add_system_to_stage( stage::PRE_UPDATE, systems::create_collider_renders_system.system(), ); } }