Module bevy_rapier2d::pipeline

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Expand description

Components and resources related to the physics simulation workflow (events, hooks, etc.)

Structs

  • Event occurring when the sum of the magnitudes of the contact forces between two colliders exceed a threshold.
  • Read-write access to the properties of a contact modification context.
  • Read-only access to the properties of a collision pair filter context.
  • A filter that describes what collider should be included or excluded from a scene query.
  • Flags for excluding whole sets of colliders from a scene query.

Enums

  • Events occurring when two colliders start or stop colliding

Traits

  • User-defined functions called by the physics engines during one timestep in order to customize its behavior.