Enum bevy_rapier2d::geometry::shape_views::ColliderView
source · [−]pub enum ColliderView<'a> {
Show 14 variants
Ball(BallView<'a>),
Cuboid(CuboidView<'a>),
Capsule(CapsuleView<'a>),
Segment(SegmentView<'a>),
Triangle(TriangleView<'a>),
TriMesh(TriMeshView<'a>),
Polyline(PolylineView<'a>),
HalfSpace(HalfSpaceView<'a>),
HeightField(HeightFieldView<'a>),
Compound(CompoundView<'a>),
ConvexPolygon(ConvexPolygonView<'a>),
RoundCuboid(RoundCuboidView<'a>),
RoundTriangle(RoundTriangleView<'a>),
RoundConvexPolygon(RoundConvexPolygonView<'a>),
}
Expand description
Read-only access to the properties of a collider.
Variants
Ball(BallView<'a>)
A ball shape.
Cuboid(CuboidView<'a>)
A cuboid shape.
Capsule(CapsuleView<'a>)
A capsule shape.
Segment(SegmentView<'a>)
A segment shape.
Triangle(TriangleView<'a>)
A triangle shape.
TriMesh(TriMeshView<'a>)
A triangle mesh shape.
Polyline(PolylineView<'a>)
A set of segments.
HalfSpace(HalfSpaceView<'a>)
A shape representing a full half-space.
HeightField(HeightFieldView<'a>)
A heightfield shape.
Compound(CompoundView<'a>)
A Compound shape.
ConvexPolygon(ConvexPolygonView<'a>)
A convex polygon.
RoundCuboid(RoundCuboidView<'a>)
A cuboid with rounded corners.
RoundTriangle(RoundTriangleView<'a>)
A triangle with rounded corners.
RoundConvexPolygon(RoundConvexPolygonView<'a>)
A convex polygon with rounded corners.
Implementations
sourceimpl<'a> ColliderView<'a>
impl<'a> ColliderView<'a>
sourcepub fn raw_scale_by(
&self,
scale: Vect,
num_subdivisions: u32
) -> Option<SharedShape>
pub fn raw_scale_by(
&self,
scale: Vect,
num_subdivisions: u32
) -> Option<SharedShape>
Compute the scaled version of self.raw
.
Trait Implementations
sourceimpl<'a> Debug for ColliderView<'a>
impl<'a> Debug for ColliderView<'a>
sourceimpl<'a> From<TypedShape<'a>> for ColliderView<'a>
impl<'a> From<TypedShape<'a>> for ColliderView<'a>
sourcefn from(typed_shape: TypedShape<'a>) -> ColliderView<'a>
fn from(typed_shape: TypedShape<'a>) -> ColliderView<'a>
Converts to this type from the input type.
Auto Trait Implementations
impl<'a> !RefUnwindSafe for ColliderView<'a>
impl<'a> Send for ColliderView<'a>
impl<'a> Sync for ColliderView<'a>
impl<'a> Unpin for ColliderView<'a>
impl<'a> !UnwindSafe for ColliderView<'a>
Blanket Implementations
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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