1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
use bevy::prelude::Transform;
use rapier::math::{Isometry, Real};
#[cfg(feature = "dim2")]
pub fn iso_to_transform(iso: &Isometry<Real>, physics_scale: Real) -> Transform {
Transform {
translation: (iso.translation.vector.push(0.0) * physics_scale).into(),
rotation: bevy::prelude::Quat::from_rotation_z(iso.rotation.angle()),
..Default::default()
}
}
#[cfg(feature = "dim3")]
pub fn iso_to_transform(iso: &Isometry<Real>, physics_scale: Real) -> Transform {
Transform {
translation: (iso.translation.vector * physics_scale).into(),
rotation: iso.rotation.into(),
..Default::default()
}
}
#[cfg(feature = "dim2")]
pub(crate) fn transform_to_iso(transform: &Transform, physics_scale: Real) -> Isometry<Real> {
use bevy::math::Vec3Swizzles;
Isometry::new(
(transform.translation / physics_scale).xy().into(),
transform.rotation.to_scaled_axis().z,
)
}
#[cfg(feature = "dim3")]
pub(crate) fn transform_to_iso(transform: &Transform, physics_scale: Real) -> Isometry<Real> {
Isometry::new(
(transform.translation / physics_scale).into(),
transform.rotation.to_scaled_axis().into(),
)
}