Struct bevy_rapier2d::prelude::PhysicsPipeline[][src]

pub struct PhysicsPipeline {
    pub counters: Counters,
    // some fields omitted
}
Expand description

The physics pipeline, responsible for stepping the whole physics simulation.

This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.

Rapier relies on a time-stepping scheme. Its force computations uses two solvers:

  • A velocity based solver based on PGS which computes forces for contact and joint constraints.
  • A position based solver based on non-linear PGS which performs constraint stabilization (i.e. correction of errors like penetrations).

Fields

counters: Counters

Counters used for benchmarking only.

Implementations

Initializes a new physics pipeline.

Executes one timestep of the physics simulation.

Trait Implementations

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