Struct bevy_rapier2d::prelude::JointSet[][src]

pub struct JointSet { /* fields omitted */ }
Expand description

A set of joints that can be handled by a physics World.

Implementations

Creates a new empty set of joints.

The number of joints on this set.

true if there are no joints in this set.

Retrieve the joint graph where edges are joints and nodes are rigid body handles.

Is the given joint handle valid?

Gets the joint with the given handle.

Gets a mutable reference to the joint with the given handle.

Gets the joint with the given handle without a known generation.

This is useful when you know you want the joint at position i but don’t know what is its current generation number. Generation numbers are used to protect from the ABA problem because the joint position i are recycled between two insertion and a removal.

Using this is discouraged in favor of self.get(handle) which does not suffer form the ABA problem.

Gets a mutable reference to the joint with the given handle without a known generation.

This is useful when you know you want the joint at position i but don’t know what is its current generation number. Generation numbers are used to protect from the ABA problem because the joint position i are recycled between two insertion and a removal.

Using this is discouraged in favor of self.get_mut(handle) which does not suffer form the ABA problem.

Iterates through all the joint on this set.

Iterates mutably through all the joint on this set.

Inserts a new joint into this set and retrieve its handle.

Removes a joint from this set.

If wake_up is set to true, then the bodies attached to this joint will be automatically woken up.

Trait Implementations

Returns a copy of the value. Read more

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