Struct bevy_rapier2d::prelude::JointSet [−][src]
pub struct JointSet { /* fields omitted */ }
Expand description
A set of joints that can be handled by a physics World
.
Implementations
Retrieve the joint graph where edges are joints and nodes are rigid body handles.
Is the given joint handle valid?
Gets the joint with the given handle.
Gets a mutable reference to the joint with the given handle.
Gets the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
Gets a mutable reference to the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
Iterates through all the joint on this set.
Iterates mutably through all the joint on this set.
pub fn insert<J>(
&mut self,
bodies: &mut impl ComponentSetMut<RigidBodyIds>,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
joint_params: J
) -> JointHandle where
J: Into<JointParams>,
[src]
pub fn insert<J>(
&mut self,
bodies: &mut impl ComponentSetMut<RigidBodyIds>,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
joint_params: J
) -> JointHandle where
J: Into<JointParams>,
[src]Inserts a new joint into this set and retrieve its handle.
pub fn remove<Bodies>(
&mut self,
handle: JointHandle,
islands: &mut IslandManager,
bodies: &mut Bodies,
wake_up: bool
) -> Option<Joint> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]
pub fn remove<Bodies>(
&mut self,
handle: JointHandle,
islands: &mut IslandManager,
bodies: &mut Bodies,
wake_up: bool
) -> Option<Joint> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]Removes a joint from this set.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for JointSet
impl UnwindSafe for JointSet
Blanket Implementations
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