Struct bevy_rapier2d::prelude::IntersectionEvent[][src]

pub struct IntersectionEvent {
    pub collider1: ColliderHandle,
    pub collider2: ColliderHandle,
    pub intersecting: bool,
}
Expand description

Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.

Fields

collider1: ColliderHandle

The first collider to which the proximity event applies.

collider2: ColliderHandle

The second collider to which the proximity event applies.

intersecting: bool

Are the two colliders intersecting?

Implementations

Instantiates a new proximity event.

Panics if prev_status is equal to new_status.

Trait Implementations

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