Enum bevy_rapier2d::prelude::RigidBodyType [−][src]
pub enum RigidBodyType { Dynamic, Static, KinematicPositionBased, KinematicVelocityBased, }
Expand description
The status of a body, governing the way it is affected by external forces.
Variants
A RigidBodyType::Dynamic
body can be affected by all external forces.
A RigidBodyType::Static
body cannot be affected by external forces.
A RigidBodyType::KinematicPositionBased
body cannot be affected by any external forces but can be controlled
by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
A RigidBodyType::KinematicVelocityBased
body cannot be affected by any external forces but can be controlled
by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
Implementations
Is this rigid-body dynamic (i.e. can move and be affected by forces)?
Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?
Trait Implementations
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyType
impl Send for RigidBodyType
impl Sync for RigidBodyType
impl Unpin for RigidBodyType
impl UnwindSafe for RigidBodyType
Blanket Implementations
Mutably borrows from an owned value. Read more
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