Enum bevy_rapier2d::prelude::RigidBodyType[][src]

pub enum RigidBodyType {
    Dynamic,
    Static,
    KinematicPositionBased,
    KinematicVelocityBased,
}
Expand description

The status of a body, governing the way it is affected by external forces.

Variants

Dynamic

A RigidBodyType::Dynamic body can be affected by all external forces.

Static

A RigidBodyType::Static body cannot be affected by external forces.

KinematicPositionBased

A RigidBodyType::KinematicPositionBased body cannot be affected by any external forces but can be controlled by the user at the position level while keeping realistic one-way interaction with dynamic bodies.

One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.

KinematicVelocityBased

A RigidBodyType::KinematicVelocityBased body cannot be affected by any external forces but can be controlled by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.

One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.

Implementations

Is this rigid-body static (i.e. cannot move)?

Is this rigid-body dynamic (i.e. can move and be affected by forces)?

Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?

Trait Implementations

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Auto Trait Implementations

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