Struct bevy_quick_response::QuickResponsePlugin
source · pub struct QuickResponsePlugin { /* private fields */ }Implementations§
source§impl QuickResponsePlugin
impl QuickResponsePlugin
pub fn new(mode: QuickResponseMode) -> Self
pub fn power_saving(max_fps: f64) -> Self
pub fn none(is_default_plugins_enabled: bool) -> Self
pub fn window_plugin(&self) -> WindowPlugin
Trait Implementations§
source§impl Default for QuickResponsePlugin
impl Default for QuickResponsePlugin
source§impl Plugin for QuickResponsePlugin
impl Plugin for QuickResponsePlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for QuickResponsePlugin
impl RefUnwindSafe for QuickResponsePlugin
impl Send for QuickResponsePlugin
impl Sync for QuickResponsePlugin
impl Unpin for QuickResponsePlugin
impl UnwindSafe for QuickResponsePlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§impl<T> FromWorld for Twhere
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source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.