Function bevy_prototype_debug_lines::setup[][src]

pub fn setup(
    commands: &mut Commands,
    pipelines: ResMut<'_, Assets<PipelineDescriptor>>,
    shaders: ResMut<'_, Assets<Shader>>,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<LineShader>>,
    render_graph: ResMut<'_, RenderGraph>
)