Function bevy_prototype_debug_lines::setup [−][src]
pub fn setup(
commands: &mut Commands,
pipelines: ResMut<'_, Assets<PipelineDescriptor>>,
shaders: ResMut<'_, Assets<Shader>>,
meshes: ResMut<'_, Assets<Mesh>>,
materials: ResMut<'_, Assets<LineShader>>,
render_graph: ResMut<'_, RenderGraph>
)