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//! Provides the core abstractions [`Prototypical`] and [`Prototype`] for implementing prototypical structs.
use std::fmt::Formatter;
use std::iter::Rev;
use std::slice::Iter;
use bevy::ecs::prelude::Commands;
use bevy::ecs::system::EntityCommands;
use bevy::prelude::{AssetServer, Res};
use indexmap::IndexSet;
use serde::{
de::{self, Error, SeqAccess, Visitor},
Deserialize, Deserializer, Serialize,
};
use crate::{
components::ProtoComponent, data::ProtoCommands, data::ProtoData, utils::handle_cycle,
};
/// Allows access to a prototype's name and components so that it can be spawned in
pub trait Prototypical: 'static + Send + Sync {
/// The name of the prototype
///
/// This should be unique amongst all prototypes in the world
fn name(&self) -> &str;
/// The names of the parent templates (if any).
fn templates(&self) -> &[String] {
&[]
}
/// The names of the parent templates (if any) in reverse order.
fn templates_rev(&self) -> Rev<Iter<'_, String>> {
self.templates().iter().rev()
}
/// Returns an iterator of [`ProtoComponent`] trait objects.
fn iter_components(&self) -> Iter<'_, Box<dyn ProtoComponent>>;
/// Creates [`ProtoCommands`] used to modify the given entity.
///
/// # Arguments
///
/// * `entity`: The entity commands
/// * `data`: The prototype data in this world
///
fn create_commands<'w, 's, 'a, 'p>(
&'p self,
entity: EntityCommands<'w, 's, 'a>,
data: &'p Res<ProtoData>,
) -> ProtoCommands<'w, 's, 'a, 'p>;
/// Spawns an entity with this prototype's component structure.
///
/// # Arguments
///
/// * `commands`: The world `Commands`
/// * `data`: The prototype data in this world
/// * `asset_server`: The asset server
///
/// # Examples
///
/// ```
/// use bevy::prelude::*;
/// use bevy_proto_typetag::prelude::{ProtoData, Prototype, Prototypical};
///
/// fn setup_system(mut commands: Commands, data: Res<ProtoData>, asset_server: &Res<AssetServer>) {
/// let proto: Prototype = serde_yaml::from_str(r#"
/// name: My Prototype
/// components:
/// - type: SomeMarkerComponent
/// - type: SomeComponent
/// value:
/// - speed: 10.0
/// "#).unwrap();
///
/// let entity = proto.spawn(&mut commands, &data, &asset_server).id();
///
/// // ...
/// }
///
/// ```
fn spawn<'w, 's, 'a, 'p>(
&'p self,
commands: &'a mut Commands<'w, 's>,
data: &Res<ProtoData>,
asset_server: &Res<AssetServer>,
) -> EntityCommands<'w, 's, 'a> {
let entity = commands.spawn_empty();
self.insert(entity, data, asset_server)
}
/// Inserts this prototype's component structure to the given entity.
///
/// __Note:__ This _will_ override existing components of the same type.
///
/// # Arguments
///
/// * `entity`: The `EntityCommands` for a given entity
/// * `data`: The prototype data in this world
/// * `asset_server`: The asset server
///
/// # Examples
///
/// ```
/// use bevy::prelude::*;
/// use bevy_proto_typetag::prelude::{ProtoData, Prototype, Prototypical};
///
/// #[derive(Component)]
/// struct Player(pub Entity);
///
/// fn setup_system(mut commands: Commands, data: Res<ProtoData>, asset_server: &Res<AssetServer>, player: Query<&Player>) {
/// let proto: Prototype = serde_yaml::from_str(r#"
/// name: My Prototype
/// components:
/// - type: SomeMarkerComponent
/// - type: SomeComponent
/// value:
/// - speed: 10.0
/// "#).unwrap();
///
/// // Get the EntityCommands for the player entity
/// let entity = commands.entity(player.single().0);
///
/// // Insert the new components
/// let entity = proto.insert(entity, &data, &asset_server).id();
///
/// // ...
/// }
///
/// ```
fn insert<'w, 's, 'a, 'p>(
&'p self,
entity: EntityCommands<'w, 's, 'a>,
data: &Res<ProtoData>,
asset_server: &Res<AssetServer>,
) -> EntityCommands<'w, 's, 'a> {
let mut proto_commands = self.create_commands(entity, data);
spawn_internal(
self.name(),
self.templates().iter().rev(),
self.iter_components(),
&mut proto_commands,
data,
asset_server,
&mut IndexSet::default(),
);
proto_commands.into()
}
}
/// Internal method used for recursing up the template hierarchy and spawning components
/// from the top to the bottom
fn spawn_internal<'a>(
name: &'a str,
templates: Rev<Iter<'a, String>>,
components: Iter<'a, Box<dyn ProtoComponent>>,
proto_commands: &mut ProtoCommands,
data: &'a Res<ProtoData>,
asset_server: &Res<AssetServer>,
traversed: &mut IndexSet<&'a str>,
) {
// We insert first on the off chance that someone made a prototype its own template...
traversed.insert(name);
for template in templates {
if traversed.contains(template.as_str()) {
// ! === Found Circular Dependency === ! //
handle_cycle!(
template,
traversed,
"For now, the rest of the spawn has been skipped."
);
continue;
}
// === Spawn Template === //
if let Some(parent) = data.get_prototype(template) {
spawn_internal(
parent.name(),
parent.templates_rev(),
parent.iter_components(),
proto_commands,
data,
asset_server,
traversed,
);
}
}
// === Spawn Self === //
for component in components {
component.insert_self(proto_commands, asset_server);
}
}
/// The default prototype object, providing the basics for the prototype system.
#[derive(Serialize, Deserialize)]
pub struct Prototype {
/// The name of this prototype.
pub name: String,
/// The names of this prototype's templates (if any).
///
/// See [`deserialize_templates_list`] for how these names are deserialized.
#[serde(default)]
#[serde(alias = "template")]
#[serde(deserialize_with = "deserialize_templates_list")]
pub templates: Vec<String>,
/// The components belonging to this prototype.
#[serde(default)]
pub components: Vec<Box<dyn ProtoComponent>>,
}
impl Prototypical for Prototype {
fn name(&self) -> &str {
&self.name
}
fn templates(&self) -> &[String] {
&self.templates
}
fn iter_components(&self) -> Iter<'_, Box<dyn ProtoComponent>> {
self.components.iter()
}
fn create_commands<'w, 's, 'a, 'p>(
&'p self,
entity: EntityCommands<'w, 's, 'a>,
data: &'p Res<ProtoData>,
) -> ProtoCommands<'w, 's, 'a, 'p> {
data.get_commands(self, entity)
}
}
/// A function used to deserialize a list of templates.
///
/// A template list can take on the following forms:
///
/// * Inline List:
/// > ```yaml
/// > templates: [ A, B, C ]
/// > ```
/// * Multi-Line List:
/// > ```yaml
/// > templates:
/// > - A
/// > - B
/// > - C
/// > ```
/// * Comma-Separated String:
/// > ```yaml
/// > templates: A, B, C # OR: "A, B, C"
/// > ```
pub fn deserialize_templates_list<'de, D>(deserializer: D) -> Result<Vec<String>, D::Error>
where
D: Deserializer<'de>,
{
struct TemplatesList;
impl<'de> Visitor<'de> for TemplatesList {
type Value = Vec<String>;
fn expecting(&self, formatter: &mut Formatter) -> std::fmt::Result {
formatter.write_str("string or vec")
}
fn visit_str<E>(self, v: &str) -> Result<Self::Value, E>
where
E: Error,
{
// Split string by commas
// Allowing for: "A, B, C" to become [A, B, C]
Ok(v.split(',').map(|s| s.trim().to_string()).collect())
}
fn visit_seq<A>(self, seq: A) -> Result<Self::Value, A::Error>
where
A: SeqAccess<'de>,
{
Deserialize::deserialize(de::value::SeqAccessDeserializer::new(seq))
}
}
deserializer.deserialize_any(TemplatesList)
}