use bevy::prelude::{Handle, Shader};
pub mod material;
pub mod mesh;
pub mod plugin;
pub mod prelude {
pub use crate::material::PointsMaterial;
pub use crate::mesh::PointsMesh;
pub use crate::plugin::PointsPlugin;
}
pub const SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(15532858032624716725);