Expand description

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

§Usage

If a pointer passes through this camera’s render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

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