Module bevy_picking_core::pointer
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Types and systems for pointer inputs, such as position and buttons.
Structs
- Pointer input event for pointer moves. Fires when a pointer changes location.
- Pointer input event for button presses. Fires when a pointer button changes state.
- The location of a pointer, including the current
NormalizedRenderTarget, and the x/y position of the pointer on this render target. - Holds a list of entities this pointer is currently interacting with, sorted from nearest to farthest.
- Component that tracks a pointer’s current
Location. - Tracks the state of the pointer’s buttons in response to
InputPresss.
Enums
- The button that was just pressed or released
- Identifies a unique pointer entity.
MouseandTouchpointers are automatically spawned. - The stage of the pointer button press event
Functions
- Update the
PointerMapresource with the current frame’s data.