Function bevy_pbr::queue_mesh_view_bind_groups
source · pub fn queue_mesh_view_bind_groups(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
mesh_pipeline: Res<'_, MeshPipeline>,
shadow_pipeline: Res<'_, ShadowPipeline>,
light_meta: Res<'_, LightMeta>,
global_light_meta: Res<'_, GlobalLightMeta>,
view_uniforms: Res<'_, ViewUniforms>,
views: Query<'_, '_, (Entity, &ViewShadowBindings, &ViewClusterBindings)>,
globals_buffer: Res<'_, GlobalsBuffer>
)