pub fn queue_mesh_view_bind_groups(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    mesh_pipeline: Res<'_, MeshPipeline>,
    shadow_pipeline: Res<'_, ShadowPipeline>,
    light_meta: Res<'_, LightMeta>,
    global_light_meta: Res<'_, GlobalLightMeta>,
    view_uniforms: Res<'_, ViewUniforms>,
    views: Query<'_, '_, (Entity, &ViewShadowBindings, &ViewClusterBindings)>,
    globals_buffer: Res<'_, GlobalsBuffer>
)