[][src]Struct bevy_pbr::prelude::StandardMaterial

pub struct StandardMaterial {
    pub albedo: Color,
    pub albedo_texture: Option<Handle<Texture>>,
    pub shaded: bool,
}

A material with "standard" properties used in PBR lighting

Fields

albedo: Coloralbedo_texture: Option<Handle<Texture>>shaded: bool

Trait Implementations

impl Debug for StandardMaterial[src]

impl Default for StandardMaterial[src]

impl From<Color> for StandardMaterial[src]

impl From<Handle<Texture>> for StandardMaterial[src]

impl RenderResources for StandardMaterial[src]

impl ShaderDefs for StandardMaterial[src]

impl TypeUuid for StandardMaterial[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic
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impl<T> AssetDynamic for T where
    T: Send + Sync + 'static + TypeUuidDynamic
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
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impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeUuidDynamic for T where
    T: TypeUuid
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>,