Struct bevy_pbr::SpotLight

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pub struct SpotLight {
    pub color: Color,
    pub intensity: f32,
    pub range: f32,
    pub radius: f32,
    pub shadows_enabled: bool,
    pub shadow_depth_bias: f32,
    pub shadow_normal_bias: f32,
    pub outer_angle: f32,
    pub inner_angle: f32,
}
Expand description

A light that emits light in a given direction from a central point. Behaves like a point light in a perfectly absorbent housing that shines light only in a given direction. The direction is taken from the transform, and can be specified with Transform::looking_at.

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§color: Color§intensity: f32§range: f32§radius: f32§shadows_enabled: bool§shadow_depth_bias: f32§shadow_normal_bias: f32

A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.

§outer_angle: f32

Angle defining the distance from the spot light direction to the outer limit of the light’s cone of effect. outer_angle should be < PI / 2.0. PI / 2.0 defines a hemispherical spot light, but shadows become very blocky as the angle approaches this limit.

§inner_angle: f32

Angle defining the distance from the spot light direction to the inner limit of the light’s cone of effect. Light is attenuated from inner_angle to outer_angle to give a smooth falloff. inner_angle should be <= outer_angle

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impl SpotLight

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pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32

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pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.600000024f32

Trait Implementations§

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impl Clone for SpotLight

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fn clone(&self) -> SpotLight

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for SpotLightwhere Self: Send + Sync + 'static,

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impl Debug for SpotLight

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpotLight

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GetTypeRegistration for SpotLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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impl Reflect for SpotLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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fn get_type_info(&self) -> &'static TypeInfo

Returns the TypeInfo of the underlying type. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &dyn Reflect)

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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impl Struct for SpotLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Typed for SpotLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for SpotLight

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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impl<C> Bundle for Cwhere C: Component,

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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Returns the argument unchanged.

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Creates Self using data from the given World
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Calls U::from(self).

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