Struct bevy_pbr::MeshPipeline

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pub struct MeshPipeline {
    pub view_layout: BindGroupLayout,
    pub view_layout_multisampled: BindGroupLayout,
    pub mesh_layout: BindGroupLayout,
    pub skinned_mesh_layout: BindGroupLayout,
    pub dummy_white_gpu_image: GpuImage,
    pub clustered_forward_buffer_binding_type: BufferBindingType,
}

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§view_layout: BindGroupLayout§view_layout_multisampled: BindGroupLayout§mesh_layout: BindGroupLayout§skinned_mesh_layout: BindGroupLayout§dummy_white_gpu_image: GpuImage§clustered_forward_buffer_binding_type: BufferBindingType

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impl MeshPipeline

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pub fn get_image_texture<'a>( &'a self, gpu_images: &'a RenderAssets<Image>, handle_option: &Option<Handle<Image>> ) -> Option<(&'a TextureView, &'a Sampler)>

Trait Implementations§

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impl Clone for MeshPipeline

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fn clone(&self) -> MeshPipeline

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromWorld for MeshPipeline

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fn from_world(world: &mut World) -> Self

Creates Self using data from the given World
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impl SpecializedMeshPipeline for MeshPipeline

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impl Resource for MeshPipelinewhere Self: Send + Sync + 'static,

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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