pub struct DirectionalLight {
    pub color: Color,
    pub illuminance: f32,
    pub shadows_enabled: bool,
    pub shadow_depth_bias: f32,
    pub shadow_normal_bias: f32,
}
Expand description

A Directional light.

Directional lights don’t exist in reality but they are a good approximation for light sources VERY far away, like the sun or the moon.

The light shines along the forward direction of the entity’s transform. With a default transform this would be along the negative-Z axis.

Valid values for illuminance are:

Illuminance (lux)Surfaces illuminated by
0.0001Moonless, overcast night sky (starlight)
0.002Moonless clear night sky with airglow
0.05–0.3Full moon on a clear night
3.4Dark limit of civil twilight under a clear sky
20–50Public areas with dark surroundings
50Family living room lights
80Office building hallway/toilet lighting
100Very dark overcast day
150Train station platforms
320–500Office lighting
400Sunrise or sunset on a clear day.
1000Overcast day; typical TV studio lighting
10,000–25,000Full daylight (not direct sun)
32,000–100,000Direct sunlight

Source: Wikipedia

Shadows

To enable shadows, set the shadows_enabled property to true.

Shadows are produced via cascaded shadow maps.

To modify the cascade set up, such as the number of cascades or the maximum shadow distance, change the CascadeShadowConfig component of the crate::bundle::DirectionalLightBundle.

To control the resolution of the shadow maps, use the DirectionalLightShadowMap resource:

App::new()
    .insert_resource(DirectionalLightShadowMap { size: 2048 });

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§color: Color§illuminance: f32

Illuminance in lux

§shadows_enabled: bool§shadow_depth_bias: f32§shadow_normal_bias: f32

A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it is automatically adjusted to the orthographic projection.

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impl DirectionalLight

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pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32

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pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.600000024f32

Trait Implementations§

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impl Clone for DirectionalLight

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fn clone(&self) -> DirectionalLight

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for DirectionalLightwhere Self: Send + Sync + 'static,

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impl Debug for DirectionalLight

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DirectionalLight

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GetTypeRegistration for DirectionalLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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impl Reflect for DirectionalLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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Returns the TypeInfo of the underlying type. Read more
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Returns the value as a Box<dyn Any>.
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Returns the value as a &dyn Any.
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Returns the value as a &mut dyn Any.
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Casts this type to a boxed reflected value.
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Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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Clones the value as a Reflect trait object. Read more
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Performs a type-checked assignment of a reflected value to this value. Read more
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Applies a reflected value to this value. Read more
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Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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impl Struct for DirectionalLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Typed for DirectionalLightwhere Color: Reflect, f32: Reflect, bool: Reflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Mutably borrows from an owned value. Read more
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impl<C> Bundle for Cwhere C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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